FOR OPEND6 VETERANS
Same Dice Pools. Deeper Character.
Abraxas speaks fluent OpenD6. Your die codes, your Wild Die, your roll-and-go resolution — all of it intact. Underneath, a Hero System-inspired architecture gives you the point-buy depth your WEG books always gestured toward but never quite delivered.
Everything You Know Still Works
The OpenD6 fundamentals you love — preserved, not replaced.
Dice Pools & Die Codes
4D+2 Blasters. 3D+1 Persuasion. The notation you've been reading since the WEG Star Wars Second Edition rulebook is still the language of Abraxas. Roll your pool of d6s, add pips, meet or beat the Target Number. No lookup tables. No conversion math.
The Wild Die
It's still there, still dangerous, still glorious. Roll a 6 on your Wild Die and keep the momentum — reroll and add. Roll a 1 and the GM introduces a Complication. Not a fumble chart. Not a failure penalty. A narrative twist. West End would recognize it immediately.
Attributes as Dice
Characters are still defined by attributes measured in die codes — from 1D for 'barely functional' to 5D and beyond for the superhuman. Skills add to your attribute pool exactly as they always have. Your Agility is still the foundation your Dodge is built on.
Fast, Narrative Resolution
The GM sets a Target Number. You roll. You're done in seconds. Abraxas never asks you to pause the scene, flip to a table, or cross-reference a modifier grid. The resolution loop that made WEG Star Wars famous for running cinematic action at the speed of a movie still runs exactly that fast.
Pips Are Still Sacred
Three pips equal one die. Advances come in pips before they come in dice. That satisfying granularity — where even a single pip of growth feels meaningful — is baked into Abraxas the same way it was baked into D6 Fantasy and D6 Adventure.
What's Built On Top
The depth underneath your dice pools — added, not forced.
Point-Buy Construction with Hero System Depth
Beneath the familiar dice sits a structured character-building architecture inspired by Hero System. Powers are defined by Ranks, then shaped by Enhancements and Limitations. Want a power that only works under emotional duress? That's a Limitation. Want it to hit harder when your allies are present? That's an Enhancement. The fiction you used to handwave now has mechanical teeth.
Campaign Bands: The Genre Dial OpenD6 Always Needed
OpenD6 veterans know the dirty secret: running a gritty smuggler campaign and a Jedi epic at the same table required invisible GM moderation, because the system had no formal genre ceiling. Abraxas solves this with Campaign Bands — Heroic, Legendary, Galactic, Cosmic. Each Band sets power ceilings, Narrative Point budgets, and appropriate stakes.
Narrative Points Replace Freeform Character Points
Character creation and advancement run on Narrative Points — a formal currency that replaces the looser Character Point economy of classic D6. Every stat, skill, and power has a clear cost. Every session's rewards have a clear value. Veterans who spent years eyeballing whether a new power was 'worth' 3 Character Points now have a system that answers that question precisely.
Build Your First Abraxas Character — Free, Right Now
Load it up, pick a Campaign Band, and start building. Your first die code will feel like home.
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